/projects

Projects

Studio projects and personal things I built for myself.

Russian Lands

personal project

1.5 years of side-project development

A multiplayer text RPG delivered as a Telegram bot: a bogatyr travelling across Russian lands and fighting Koschei, Zmey Gorynych and Nightingale the Robber. My last large project written entirely by hand, without AI.

  • Over 1000 hours of work, with time tracking.
  • More than 500 sign-ups on the first day.
  • Day-one retention at 20%, day-30 at 5%; a peak of more than 200 players online at once.
  • Story campaign, turn-based combat, PvP arena, leveling, inventory and a random item generator.
  • In-game shop with real payments, referral system, daily rewards, and an HTTP admin panel with Telegram-based sign-in.
  • Three projects in one repository: a .NET bot, a game-data editor and a statistics viewer, both with their own GUI (Avalonia UI, MVVM).
  • C#
  • .NET
  • Telegram Bot API
  • Avalonia UI
  • MVVM

OUTFIRE

studio project

MYTONA · January 2020 — March 2022

A mobile top-down shooter: five-minute matches solo or with friends, a battle royale mode, dozens of heroes with unique abilities, a battle pass and leaderboards.

  • Development of user interface elements.
  • Gameplay logic.
  • Character animations on the code side.
  • Launched on Google Play in December 2020: 1.5 million downloads and a 4.5 out of 5 rating from 23 thousand reviews. Retired from the stores in 2025, so the store links no longer work.
  • C#
  • Unity

Zero City

studio project

MY.GAMES · 2022 — 2025

A post-apocalyptic survival simulator: defending your bunker, managing resources and running raids.

  • Development of user interface elements.
  • Shared logic for client and server.
  • C#
  • Unity